Speeding ROBLOX Development with Continuous Testing

No bugsWe’ve been talking a lot lately about the new features and engine improvements coming to ROBLOX. But behind the development is a relatively unseen – and extensive – process that ensures the changes don’t break the game for players: Testing.

ROBLOX undergoes constant, rigorous, automated tests. Every time a developer “checks in” a new line of code, our testing system creates a trial version of ROBLOX and runs it through a battery of automated tests. This not only ensures the new code works, but also that it didn’t inadvertently introduce new bugs somewhere else.

Continue reading
     
 

RocketPropulsion

There’s a new “RocketPropulsion” object in town. It works similarly to the BodyGyro and BodyPosition objects, but this one moves a part around in a manner not unlike a rocket.  For a sample of this new feature, visit my place.

Disclaimer: This is a preliminary feature and it may change in the future.  Also, this feature is for advanced users who understand a little physics.

Continue reading